Stone
takes labour
The miners who never came up.
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Come home alive.
A first-person dungeon crawl about the debt under the city of Gallowmere — and how much of yourself you'll pay to carry loot back up.
Chapter zero
Long ago the kings of Gallowmere asked seven gods to witness the seal over the Maw. A witnessed promise holds. But the tolls grew — a stone, then a bell, then a name — until the city paid with things it could not count.
Seven gods signed. The covenant has an eighth line. Someone left it blank.
takes labour
The miners who never came up.
takes breath
The cistern remembers every one.
takes hours
Whole years, frozen out of the world.
takes names
Ask a king his name. He cannot say.
takes kin
Children who were never born.
takes memory
The Hollow Flame, chained and hungry.
takes warning
The one bell nobody was meant to hear.
Eighty stages · Eight regions
The run, in three breaths
Wake in the Waystation, the last warm room. Choose your hero, your weapon, your boons. Whatever you pack, you might not bring back.
First-person, fast, hungry. Chain combos, draw the bow, cast, mine ore from the walls. The deeper the stage, the richer the loot — and the louder the dark gets.
Find the way out and live. Die down there and you lose what you carried. Greed is the real boss.
What waits for you
Knights, archers, hexcasters, daggers. Every weapon has its own combo chain, heavy blow and feel. Level up and pick a boon from twenty-eight.
A chapter boss every ten stages. A real victory over the Hollow Flame at sixty.
Raise eggs into pets that fight at your side.
Workshop, Market, Forge and Wardrobe. Spend what you carried home.
Form a party. Share the dark, ring the marks, split the haul — or don't.
New trials rotate in. Plus the twenty-stage Luminous Reach and its dragon.
Look into the Maw
Footage from the dark
The bell is ringing
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